Files
UnrealEvent/Project/Source/FortniteGame/Private/FortObjectMoverInputComponent.cpp
T
2026-04-22 15:51:07 +02:00

84 lines
3.0 KiB
C++

#include "FortObjectMoverInputComponent.h"
void UFortObjectMoverInputComponent::PushTranslationInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushScaleInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushRotationInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushPlaysetPreviewInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushMoveObjectsFreelyInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushMoveBuildingsOnGridInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushEmptyInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PushCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopTranslationInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopScaleInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopRotationInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopPlaysetPreviewInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopMoveObjectsFreelyInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopMoveBuildingsOnGridInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopEmptyInputMode(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController) {
}
void UFortObjectMoverInputComponent::PopAllInputModes(APlayerController* PlayerController) {
}
bool UFortObjectMoverInputComponent::IsEmptyInputComponentActive() {
return false;
}
UFortObjectMoverInputComponent::UFortObjectMoverInputComponent() {
this->OwningPC = NULL;
this->CreativeMoveToolEquippedInputComponent = NULL;
this->MoveObjectsFreelyModeInputComponent = NULL;
this->MultiSelectMoveObjectsFreelyModeInputComponent = NULL;
this->MoveBuildingsOnGridModeInputComponent = NULL;
this->MultiSelectMoveBuildingsOnGridModeInputComponent = NULL;
this->TranslationInputComponent = NULL;
this->RotationInputComponent = NULL;
this->ScaleInputComponent = NULL;
this->EmptyInputComponent = NULL;
this->PlaysetPreviewModeInputComponent = NULL;
}