Files
UnrealEvent/Project/Source/FortniteGame/Private/FortNavSystem.cpp
T
2026-04-22 15:51:07 +02:00

23 lines
683 B
C++

#include "FortNavSystem.h"
void UFortNavSystem::OnNavDataRegistered(ANavigationData* NavData) {
}
bool UFortNavSystem::IsNavmeshInRadiusInitialized(UObject* WorldContext, const FVector& TestLocation, float TestRadius) {
return false;
}
UFortNavSystem::UFortNavSystem() {
this->NamedNavmeshes.AddDefaulted(2);
this->bAllowAutoRebuild = true;
this->bRebuildOnInitialUnlock = true;
this->bUsesStreamedInNavLevel = false;
this->bUseStaticMeshLinks = false;
this->bUseStaticWorldLinksDown = true;
this->bUseStaticWorldLinksUp = true;
this->bUseJumpLinkActors = true;
this->DirtyAreasUpdateFreqInactive = 0.20f;
this->NavGraphData = NULL;
}