Files
UnrealEvent/Project/Source/FortniteGame/Private/FortLevelScriptActor.cpp
T
2026-04-22 15:51:07 +02:00

9 lines
126 B
C++

#include "FortLevelScriptActor.h"
AFortLevelScriptActor::AFortLevelScriptActor() {
this->bWorldReadyCalled = false;
}