Files
UnrealEvent/Project/Source/FortniteGame/Private/FortGameFeatureStatus.cpp
T
2026-04-22 15:51:07 +02:00

15 lines
449 B
C++

#include "FortGameFeatureStatus.h"
FFortGameFeatureStatus::FFortGameFeatureStatus() {
this->Feature = EFortGameFeature::EarlyStartup;
this->CurrentState = EFortGameFeatureState::Unknown;
this->RequestedState = EFortGameFeatureState::Unknown;
this->Progress = 0.00f;
this->bIsProgressPaused = false;
this->CurrentBundleNum = 0;
this->TotalNumBundles = 0;
this->IsActive = false;
this->IsPendingActive = false;
}