Files
UnrealEvent/Project/Source/FortniteGame/Private/FortEventConditional.cpp
T
2026-04-22 15:51:07 +02:00

14 lines
396 B
C++

#include "FortEventConditional.h"
FFortEventConditional::FFortEventConditional() {
this->ConditionalType = EFortEventConditionType::EFEC_StatCompare;
this->RelevantPeriod = EStatRecordingPeriod::Minute;
this->ComparisonType = EFortCompare::EFC_LessThan;
this->Value = 0;
this->CraftingItem = NULL;
this->bCanCraft = false;
this->Stat = NULL;
this->FPC = NULL;
}