Files
UnrealEvent/Project/Source/FortniteGame/Private/FortDeployableBaseManager.cpp
T
2026-04-22 15:51:07 +02:00

66 lines
2.5 KiB
C++

#include "FortDeployableBaseManager.h"
#include "Net/UnrealNetwork.h"
void AFortDeployableBaseManager::SetKeepDeployableBasesOnLogout(bool bInKeepBasesOnLogout) {
}
void AFortDeployableBaseManager::ReloadAllPlots() {
}
bool AFortDeployableBaseManager::GetTierOutputForSelectedTier(int32 Tier, const UFortTieredCollectionLayout* Layout, FFortTierCollectionLayoutOutput& Output) const {
return false;
}
int32 AFortDeployableBaseManager::GetHighestDefeatedTierForPlayerAndLayout(FUniqueNetIdRepl PlayerID, const UFortTieredCollectionLayout* Layout) const {
return 0;
}
EDeployableBaseUseType AFortDeployableBaseManager::GetDeployableBaseUseType() const {
return EDeployableBaseUseType::Neighborhood;
}
ADeployableBasePlot* AFortDeployableBaseManager::GetDeployableBasePlotFromLocation(const FVector& Location) const {
return NULL;
}
AFortDeployableBaseManager* AFortDeployableBaseManager::GetCurrent(UObject* WorldContextObject) {
return NULL;
}
void AFortDeployableBaseManager::GetAvailableTiers(TArray<FAvailableTierLayout>& OutAvailableTiers) const {
}
void AFortDeployableBaseManager::GetAllDeployableBasePlots(TArray<ADeployableBasePlot*>& OutDeployableBasePlots) const {
}
void AFortDeployableBaseManager::BroadcastHordeWaveStinger(EHordeWaveStingerType StingerType) const {
}
void AFortDeployableBaseManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortDeployableBaseManager, bRestrictedBuildingActive);
DOREPLIFETIME(AFortDeployableBaseManager, bBusyWithPlotActions);
DOREPLIFETIME(AFortDeployableBaseManager, DeployableBaseUseType);
DOREPLIFETIME(AFortDeployableBaseManager, ActiveTieredCollectionLayouts);
DOREPLIFETIME(AFortDeployableBaseManager, DeployableBaseArray);
}
AFortDeployableBaseManager::AFortDeployableBaseManager() {
this->bRestrictedBuildingActive = true;
this->bBusyWithPlotActions = false;
this->bDestroyAllBuildingPiecesOnReload = true;
this->NumPiecesDestroyedOnZoneCleanupPerUpdate = 50;
this->NumEnvPiecesRestoredPerUpdate = 10;
this->bDeployableBasesReadOnly = false;
this->DeployableBaseUseType = EDeployableBaseUseType::Neighborhood;
this->DeployableBaseItemDefinition = NULL;
this->DeployableBasePlotClass = NULL;
this->SupportedSkillTreeBasedUnlocks = NULL;
this->NumExpectedPlots = 0;
this->bCaptureEnvironmentActorsForRestoration = false;
this->bWorldInitialized = false;
this->bKeepBasesOnLogout = false;
}