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27 lines
1.7 KiB
C++
27 lines
1.7 KiB
C++
#include "FortDeployableBaseAnalytics.h"
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void UFortDeployableBaseAnalytics::FireAnalyticsEvent_Neighborhood_ConsoleOpened(AFortPlayerController* FortPC, const FUniqueNetIdRepl& OwnerId) {
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}
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void UFortDeployableBaseAnalytics::FireAnalyticsEvent_CombatZone_WaveStarted(AFortPlayerController* FortPC, int32 Tier, int32 Wave, int32 NumberOfPlayers, const TArray<ADeployableBaseCore*>& TargetCores, const TArray<ADeployableBaseCore*>& AllCores, const FFortTierCollectionLayoutOutput& CollectionData) {
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}
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void UFortDeployableBaseAnalytics::FireAnalyticsEvent_CombatZone_WaveFailed(AFortPlayerController* FortPC, int32 Tier, int32 Wave, int32 NumberOfPlayers, const TArray<ADeployableBaseCore*>& TargetCores, const TArray<ADeployableBaseCore*>& AllCores, const FFortTierCollectionLayoutOutput& CollectionData) {
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}
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void UFortDeployableBaseAnalytics::FireAnalyticsEvent_CombatZone_TierStarted(AFortPlayerController* FortPC, int32 Tier, int32 NumberOfPlayers, const FFortTierCollectionLayoutOutput& CollectionData) {
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}
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void UFortDeployableBaseAnalytics::FireAnalyticsEvent_CombatZone_TierFailed(AFortPlayerController* FortPC, int32 Tier, int32 Wave, int32 NumberOfPlayers, const FFortTierCollectionLayoutOutput& CollectionData) {
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}
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void UFortDeployableBaseAnalytics::FireAnalyticsEvent_CombatZone_TierCompleted(AFortPlayerController* FortPC, int32 Tier, int32 FinalWave, int32 NumberOfPlayers, const TArray<ADeployableBaseCore*>& TargetCores, const TArray<ADeployableBaseCore*>& AllCores, const FFortTierCollectionLayoutOutput& CollectionData) {
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}
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void UFortDeployableBaseAnalytics::FireAnalyticsEvent_CombatZone_ConsoleOpened(AFortPlayerController* FortPC) {
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}
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UFortDeployableBaseAnalytics::UFortDeployableBaseAnalytics() {
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}
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