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20 lines
965 B
C++
20 lines
965 B
C++
#include "FortAbilityTask_PlayAnimWaitTarget.h"
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UFortAbilityTask_PlayAnimWaitTarget* UFortAbilityTask_PlayAnimWaitTarget::PlayAnimWithMontageInfoAndWaitForTrigger(UGameplayAbility* OwningAbility, FName TaskInstanceName, const FFortGameplayAbilityMontageInfo& NewMontageInfo, EFortSharedAnimationState AnimState) {
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return NULL;
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}
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UFortAbilityTask_PlayAnimWaitTarget* UFortAbilityTask_PlayAnimWaitTarget::PlayAnimWaitTarget(UGameplayAbility* OwningAbility, FName TaskInstanceName, UAnimMontage* MontageToPlay, EFortSharedAnimationState AnimState, EFortGameplayAbilityMontageSectionToPlay SectionToPlay, FName OverrideSection) {
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return NULL;
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}
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void UFortAbilityTask_PlayAnimWaitTarget::OnTargetDataReadyCallback(const FGameplayAbilityTargetDataHandle& TargetData, FGameplayTag ApplicationTag) {
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}
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void UFortAbilityTask_PlayAnimWaitTarget::OnTargetDataCancelledCallback() {
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}
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UFortAbilityTask_PlayAnimWaitTarget::UFortAbilityTask_PlayAnimWaitTarget() {
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}
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