Files
UnrealEvent/Project/Source/FortniteGame/Private/DeployableBaseSupportSettings.cpp
T
2026-04-22 15:51:07 +02:00

9 lines
264 B
C++

#include "DeployableBaseSupportSettings.h"
FDeployableBaseSupportSettings::FDeployableBaseSupportSettings() {
this->bUseDeployableBases = false;
this->bDeployableBasesReadOnly = false;
this->SupportedUseType = EDeployableBaseUseType::Neighborhood;
}