Files
UnrealEvent/Project/Source/FortniteGame/Private/AsyncAction_WaitForScriptedActions.cpp
T
2026-04-22 15:51:07 +02:00

19 lines
688 B
C++

#include "AsyncAction_WaitForScriptedActions.h"
UAsyncAction_WaitForScriptedActions* UAsyncAction_WaitForScriptedActions::WaitForScriptedAction(UObject* WorldContextObject, FFortClientEventName EventType) {
return NULL;
}
UAsyncAction_WaitForScriptedActions* UAsyncAction_WaitForScriptedActions::WaitForMultipleScriptedActions(UObject* WorldContextObject, TArray<FFortClientEventName> EventTypes) {
return NULL;
}
UAsyncAction_WaitForScriptedActions* UAsyncAction_WaitForScriptedActions::WaitForAllScriptedActions(UObject* WorldContextObject) {
return NULL;
}
UAsyncAction_WaitForScriptedActions::UAsyncAction_WaitForScriptedActions() {
this->ActionManager = NULL;
}