Files
UnrealEvent/Project/Source/FortniteEngineLoadingScreen/FortniteEngineLoadingScreen.Build.cs
T
2026-04-22 15:51:07 +02:00

13 lines
328 B
C#

using UnrealBuildTool;
public class FortniteEngineLoadingScreen : ModuleRules {
public FortniteEngineLoadingScreen(ReadOnlyTargetRules Target) : base(Target) {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
});
}
}