Files
UnrealEvent/Aeon-740/Defines.h
T

45 lines
2.4 KiB
C++

#pragma once
#include "framework.h"
namespace Defines
{
namespace Abilities
{
FGameplayAbilitySpecHandle* (*GiveAbility)(UAbilitySystemComponent* _this, FGameplayAbilitySpecHandle* outHandle, FGameplayAbilitySpec inSpec) = decltype(GiveAbility)(Memory::GetAddress(GOffsets::Abilities::GiveAbility));
__int64 (*GiveAbilityAndActivateOnce)(void*, FGameplayAbilitySpecHandle*, FGameplayAbilitySpec) = decltype(GiveAbilityAndActivateOnce)(Memory::GetAddress(GOffsets::Abilities::GiveAbilityAndActivateOnce));
bool (*InternalTryActivateAbility)(UAbilitySystemComponent* _this, FGameplayAbilitySpecHandle Handle, FPredictionKey InPredictionKey, UGameplayAbility** OutInstancedAbility, void* OnGameplayAbilityEndedDelegate, FGameplayEventData* TriggerEventData) = decltype(InternalTryActivateAbility)(Memory::GetAddress(GOffsets::Abilities::InternalTryActivateAbility));
__int64 (*SpecConstructor)(FGameplayAbilitySpec* spec, UObject* Ability, int Level, int InputID, UObject* SourceObject) = decltype(SpecConstructor)(Memory::GetAddress(GOffsets::Abilities::SpecConstructor));
}
namespace Actor
{
void (*OnDamageServer)(ABuildingActor*, float, FGameplayTagContainer, FVector, FHitResult, AActor*, AActor*, FGameplayEffectContextHandle);
}
namespace GameMode
{
bool (*ReadyToStartMatch)(AGameMode* GameMode);
}
namespace PlayerController
{
void (*ServerReadyToStartMatch)(AFortPlayerController* PlayerController);
void (*ServerLoadingScreenDropped)(AFortPlayerControllerAthena* PlayerController);
void (*EnterAircraft)(AFortPlayerControllerAthena* PlayerController, unsigned __int64 a2);
}
namespace PlayerState
{
static void* (*ApplyCharacterCustomization)(void* a1, void* a2) = decltype(ApplyCharacterCustomization)(Memory::GetAddress(GOffsets::PlayerState::ApplyCharacterCustomization));
}
namespace Server
{
static UNetDriver* (*CreateNetDriver)(UEngine* Engine, UWorld* World, FName NetDriverName) = decltype(CreateNetDriver)(Memory::GetAddress(GOffsets::Server::CreateNetDriver));
static bool (*InitListen)(UNetDriver* a1, void* InNotify, FURL& LocalURL, bool bReuseAddressAndPort, FString& Error) = decltype(InitListen)(Memory::GetAddress(GOffsets::Server::InitListen));
static void (*SetWorld)(UNetDriver* a1, UWorld* a2) = decltype(SetWorld)(Memory::GetAddress(GOffsets::Server::SetWorld));
static void (*TickFlush)(UNetDriver* NetDriver);
static void (*ServerReplicateActors)(UReplicationDriver* ReplicationDriver);
}
}