Files
2026-04-22 15:51:07 +02:00

28 lines
760 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "GameplayTagContainer.h"
#include "VariantObject.generated.h"
class UAthenaCosmeticItemDefinition;
UCLASS(Blueprintable)
class UVariantObject : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag VariantChannel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag VariantTag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bOwned;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAthenaCosmeticItemDefinition* CosmeticDef;
UVariantObject();
};