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28 lines
760 B
C++
28 lines
760 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "GameplayTagContainer.h"
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#include "VariantObject.generated.h"
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class UAthenaCosmeticItemDefinition;
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UCLASS(Blueprintable)
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class UVariantObject : public UObject {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTag VariantChannel;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTag VariantTag;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bOwned;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAthenaCosmeticItemDefinition* CosmeticDef;
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UVariantObject();
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};
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