Files
2026-04-22 15:51:07 +02:00

28 lines
820 B
C++

#pragma once
#include "CoreMinimal.h"
#include "SubgameDisplayData.h"
#include "SubgameScreenSource.generated.h"
USTRUCT(BlueprintType)
struct FSubgameScreenSource {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString _title;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString __locale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSubgameDisplayData Creative;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSubgameDisplayData SaveTheWorld;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSubgameDisplayData BattleRoyale;
FORTNITEUI_API FSubgameScreenSource();
};