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28 lines
820 B
C++
28 lines
820 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "SubgameDisplayData.h"
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#include "SubgameScreenSource.generated.h"
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USTRUCT(BlueprintType)
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struct FSubgameScreenSource {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString _title;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString __locale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSubgameDisplayData Creative;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSubgameDisplayData SaveTheWorld;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSubgameDisplayData BattleRoyale;
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FORTNITEUI_API FSubgameScreenSource();
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};
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