Files
UnrealEvent/Project/Source/FortniteUI/Public/StoreStateChangedDelegateDelegate.h
2026-04-22 15:51:07 +02:00

8 lines
260 B
C

#pragma once
#include "CoreMinimal.h"
#include "EFortStoreState.h"
#include "StoreStateChangedDelegateDelegate.generated.h"
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FStoreStateChangedDelegate, EFortStoreState, NewStoreState);