Files
2026-04-22 15:51:07 +02:00

56 lines
1.8 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/CurveTable.h"
#include "ESubGame.h"
#include "ESettingType.h"
#include "PlatformOverrides.h"
#include "SliderSettings.h"
#include "Templates/SubclassOf.h"
#include "SettingData.generated.h"
class UFortOptionsMenuSetting;
USTRUCT(BlueprintType)
struct FSettingData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ESettingType SettingType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UFortOptionsMenuSetting> SettingWidgetType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText DisplayText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText HoverText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPlatformOverrides PlatformPCOverrides;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPlatformOverrides PlatformXboxOverrides;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPlatformOverrides PlatformPS4Overrides;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPlatformOverrides PlatformSwitchOverrides;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPlatformOverrides PlatformMobileOverrides;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<ESubGame> HiddenModes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSliderSettings SliderSettings;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCurveTableRowHandle Curve;
FORTNITEUI_API FSettingData();
};