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https://github.com/ApfelTeeSaft/UnrealEvent.git
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56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/CurveTable.h"
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#include "ESubGame.h"
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#include "ESettingType.h"
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#include "PlatformOverrides.h"
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#include "SliderSettings.h"
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#include "Templates/SubclassOf.h"
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#include "SettingData.generated.h"
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class UFortOptionsMenuSetting;
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USTRUCT(BlueprintType)
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struct FSettingData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ESettingType SettingType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortOptionsMenuSetting> SettingWidgetType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText DisplayText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText HoverText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPlatformOverrides PlatformPCOverrides;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPlatformOverrides PlatformXboxOverrides;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPlatformOverrides PlatformPS4Overrides;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPlatformOverrides PlatformSwitchOverrides;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPlatformOverrides PlatformMobileOverrides;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<ESubGame> HiddenModes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSliderSettings SliderSettings;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCurveTableRowHandle Curve;
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FORTNITEUI_API FSettingData();
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};
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