Files
2026-04-22 15:51:07 +02:00

23 lines
593 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PotentialSpectatorTarget.generated.h"
class AFortPlayerStateAthena;
USTRUCT(BlueprintType)
struct FPotentialSpectatorTarget {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Rank;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AFortPlayerStateAthena> PlayerState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bCurrentViewTarget;
FORTNITEUI_API FPotentialSpectatorTarget();
};