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UnrealEvent/Project/Source/FortniteUI/Public/OnActiveGameplayModifiersChangedDelegateDelegate.h
2026-04-22 15:51:07 +02:00

9 lines
344 B
C++

#pragma once
#include "CoreMinimal.h"
#include "OnActiveGameplayModifiersChangedDelegateDelegate.generated.h"
class UFortGameplayModifierItemDefinition;
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnActiveGameplayModifiersChangedDelegate, const TArray<UFortGameplayModifierItemDefinition*>&, AppliedModifiers);