Files
2026-04-22 15:51:07 +02:00

40 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "MobileHUDVisual.h"
#include "MobileHUDButtonVisual.generated.h"
class UImage;
class UPaperSprite;
class USizeBox;
UCLASS(Blueprintable, EditInlineNew)
class UMobileHUDButtonVisual : public UMobileHUDVisual {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ButtonSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ButtonDisplayScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UPaperSprite* DefaultIcon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USizeBox* OuterSizeBox;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USizeBox* InnerSizeBox;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UImage* Image_Icon;
public:
UMobileHUDButtonVisual();
UFUNCTION(BlueprintCallable)
void SetButtonSprite(UPaperSprite* NewSprite);
};