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40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "MobileHUDVisual.h"
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#include "MobileHUDButtonVisual.generated.h"
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class UImage;
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class UPaperSprite;
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class USizeBox;
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UCLASS(Blueprintable, EditInlineNew)
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class UMobileHUDButtonVisual : public UMobileHUDVisual {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ButtonSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ButtonDisplayScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPaperSprite* DefaultIcon;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USizeBox* OuterSizeBox;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USizeBox* InnerSizeBox;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UImage* Image_Icon;
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public:
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UMobileHUDButtonVisual();
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UFUNCTION(BlueprintCallable)
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void SetButtonSprite(UPaperSprite* NewSprite);
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};
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