Files
UnrealEvent/Project/Source/FortniteUI/Public/MatchmakingInputIndicatorBase.h
2026-04-22 15:51:07 +02:00

40 lines
1.3 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "ECommonInputType.h"
#include "CommonUserWidget.h"
#include "GameFramework/OnlineReplStructs.h"
#include "EMatchmakingInputSource.h"
#include "MatchmakingInputIndicatorBase.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class UMatchmakingInputIndicatorBase : public UCommonUserWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EMatchmakingInputSource InputSource;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShowLocalInputOnlyWhenDifferentFromDefault;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShowRemoteInputOnlyWhenDifferentFromDefault;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FUniqueNetIdRepl RemotePlayerUniqueId;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
ECommonInputType LastInputType;
public:
UMatchmakingInputIndicatorBase();
UFUNCTION(BlueprintCallable)
void SetRemotePlayer(FUniqueNetIdRepl UniqueId);
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnInputSourceTypeChanged(ECommonInputType InputType);
};