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https://github.com/ApfelTeeSaft/UnrealEvent.git
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27 lines
743 B
C++
27 lines
743 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortActivatablePanel.h"
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#include "HUDLayoutToolFireModePanel.generated.h"
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class UHUDLayoutToolFireModeButton;
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UCLASS(Blueprintable, EditInlineNew)
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class UHUDLayoutToolFireModePanel : public UFortActivatablePanel {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSkipFireModeOptionTutorial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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TArray<UHUDLayoutToolFireModeButton*> FireModeButtons;
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public:
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UHUDLayoutToolFireModePanel();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void SetOpenState(bool bNewOpenState);
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};
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