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34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonUserWidget.h"
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#include "HUDLayoutToolButtonLayer.generated.h"
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class UCanvasPanel;
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class UHUDLayoutToolPlacementWidget;
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class USizeBox;
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UCLASS(Blueprintable, EditInlineNew)
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class UHUDLayoutToolButtonLayer : public UCommonUserWidget {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCanvasPanel* CanvasPanel_Combat;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCanvasPanel* CanvasPanel_Build;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCanvasPanel* CanvasPanel_Persistent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USizeBox* InternalSizeBox;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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TArray<UHUDLayoutToolPlacementWidget*> PlacementWidgets;
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public:
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UHUDLayoutToolButtonLayer();
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};
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