Files
2026-04-22 15:51:07 +02:00

34 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "HUDLayoutToolButtonLayer.generated.h"
class UCanvasPanel;
class UHUDLayoutToolPlacementWidget;
class USizeBox;
UCLASS(Blueprintable, EditInlineNew)
class UHUDLayoutToolButtonLayer : public UCommonUserWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCanvasPanel* CanvasPanel_Combat;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCanvasPanel* CanvasPanel_Build;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCanvasPanel* CanvasPanel_Persistent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USizeBox* InternalSizeBox;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
TArray<UHUDLayoutToolPlacementWidget*> PlacementWidgets;
public:
UHUDLayoutToolButtonLayer();
};