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https://github.com/ApfelTeeSaft/UnrealEvent.git
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43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonButton.h"
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#include "FriendCode.h"
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#include "Templates/SubclassOf.h"
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#include "FriendCodeShareButtonBase.generated.h"
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class UCommonTextBlock;
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class UFortFriendCodeListBase;
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class UTextBlock;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFriendCodeShareButtonBase : public UCommonButton {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFriendCode> BacchusFriendCodes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortFriendCodeListBase> FriendCodeListClass;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* NumSharesRemainingText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UTextBlock* InviteCodeMessage;
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public:
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UFriendCodeShareButtonBase();
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UFUNCTION(BlueprintCallable)
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void OnQueryUnredeemedFriendCodesComplete(bool bSuccess, const TArray<FFriendCode>& FriendCodes);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnNumSharesUpdated();
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UFUNCTION(BlueprintCallable)
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void OnFriendCodeIssued(bool bSuccess, const FFriendCode& FriendCode);
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};
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