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33 lines
945 B
C++
33 lines
945 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonUserWidget.h"
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#include "EFortBrushSize.h"
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#include "GameplayTagContainer.h"
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#include "FortWorkerSetBonusIcon.generated.h"
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class UImage;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortWorkerSetBonusIcon : public UCommonUserWidget {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTag GameplayTag;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EFortBrushSize::Type> ImageSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UImage* Icon;
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UFortWorkerSetBonusIcon();
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UFUNCTION(BlueprintCallable)
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void SetGameplayTag(const FGameplayTag& InGameplayTag);
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void HandleDifferentGameplayTagSetBP();
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};
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