Files
2026-04-22 15:51:07 +02:00

33 lines
945 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "EFortBrushSize.h"
#include "GameplayTagContainer.h"
#include "FortWorkerSetBonusIcon.generated.h"
class UImage;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortWorkerSetBonusIcon : public UCommonUserWidget {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag GameplayTag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortBrushSize::Type> ImageSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UImage* Icon;
UFortWorkerSetBonusIcon();
UFUNCTION(BlueprintCallable)
void SetGameplayTag(const FGameplayTag& InGameplayTag);
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void HandleDifferentGameplayTagSetBP();
};