mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "CommonButton.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "Blueprint/IUserObjectListEntry.h"
|
|
#include "FortVariantTileButton.generated.h"
|
|
|
|
class UImage;
|
|
class UVariantObject;
|
|
|
|
UCLASS(Blueprintable, EditInlineNew)
|
|
class UFortVariantTileButton : public UCommonButton, public IUserObjectListEntry {
|
|
GENERATED_BODY()
|
|
public:
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FLinearColor LockedTintColor;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName IconParamName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UVariantObject* SourceObject;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
UImage* Image_VariantDisplay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
UImage* Image_Locked;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
UImage* Image_Active;
|
|
|
|
public:
|
|
UFortVariantTileButton();
|
|
|
|
// Fix for true pure virtual functions not being implemented
|
|
};
|
|
|