Files
2026-04-22 15:51:07 +02:00

18 lines
474 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "GameplayTagContainer.h"
#include "FortUIStatStyle.h"
#include "FortUIDataProfileStats.generated.h"
UCLASS(Blueprintable, Config=Game)
class UFortUIDataProfileStats : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<FGameplayTag, FFortUIStatStyle> ProfileStatStyles;
UFortUIDataProfileStats();
};