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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "BlueprintContextBase.h"
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#include "Engine/Scene.h"
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#include "EFortItemType.h"
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#include "FortUIDataConfigurationContext.generated.h"
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UCLASS(Blueprintable, NonTransient)
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class FORTNITEUI_API UFortUIDataConfigurationContext : public UBlueprintContextBase {
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GENERATED_BODY()
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public:
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UFortUIDataConfigurationContext();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool UseSpecificPinataWeapon() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsQuestVOEnabled() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsLimitedToES2Features() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsChatEnabled() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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TArray<EFortItemType> GetItemTypesToUseVaultCamera() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FPostProcessSettings GetFrontEndFFSettings() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool AreSocialFeaturesEnabled() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool ArePartyFeaturesEnabled() const;
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};
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