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27 lines
671 B
C++
27 lines
671 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonButton.h"
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#include "SubgameDisplayData.h"
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#include "FortSubGameTile.generated.h"
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class UEpicCMSImage;
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UCLASS(Blueprintable, EditInlineNew)
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class UFortSubGameTile : public UCommonButton {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UEpicCMSImage* Image_KeyArt;
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public:
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UFortSubGameTile();
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UFUNCTION(BlueprintCallable)
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void SetSubGame(const FSubgameDisplayData& SubGame);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void RefreshSubGameDisplay(FSubgameDisplayData SubGame);
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};
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