Files
2026-04-22 15:51:07 +02:00

27 lines
671 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonButton.h"
#include "SubgameDisplayData.h"
#include "FortSubGameTile.generated.h"
class UEpicCMSImage;
UCLASS(Blueprintable, EditInlineNew)
class UFortSubGameTile : public UCommonButton {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UEpicCMSImage* Image_KeyArt;
public:
UFortSubGameTile();
UFUNCTION(BlueprintCallable)
void SetSubGame(const FSubgameDisplayData& SubGame);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void RefreshSubGameDisplay(FSubgameDisplayData SubGame);
};