Files
2026-04-22 15:51:07 +02:00

45 lines
1.6 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonActivatablePanel.h"
#include "ESubGame.h"
#include "EFortSubgameSelectOption.h"
#include "OnRedeemCodeFlowCompleteDelegate.h"
#include "FortSubGameSelectBase.generated.h"
class UTexture2D;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortSubGameSelectBase : public UCommonActivatablePanel {
GENERATED_BODY()
public:
UFortSubGameSelectBase();
UFUNCTION(BlueprintCallable)
void ShowRedeemCodeScreen(const ESubGame SubGame, const FOnRedeemCodeFlowComplete& CompletionDelegate);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnSubGameImageLoadedFromCMS(const EFortSubgameSelectOption SubGameOption, UTexture2D* Image);
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsSubGameOptionVisible(EFortSubgameSelectOption SubGameOption) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
void GetUpsellStorefrontNames(const ESubGame SubGame, TArray<FString>& OutStorefrontNames) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
ESubGame GetSubGameBySubGameSelectOption(EFortSubgameSelectOption SubGameOption) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool GetShortDescription(EFortSubgameSelectOption SubGameOption, FText& ShortDescription) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool GetIsOnSale(EFortSubgameSelectOption SubGameOption) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool GetFullDescription(EFortSubgameSelectOption SubGameOption, FText& FullDescription) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool CheckRewardRate() const;
};