Files
UnrealEvent/Project/Source/FortniteUI/Public/FortStoreFrontOfferWidgetBase.h
2026-04-22 15:51:07 +02:00

51 lines
1.4 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonButton.h"
#include "FortPublicAccountInfo.h"
#include "FortStoreFrontOfferWidgetBase.generated.h"
class UFortStoreFrontOfferInfo;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortStoreFrontOfferWidgetBase : public UCommonButton {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UFortStoreFrontOfferInfo*> GroupedOffers;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortStoreFrontOfferInfo* OfferData;
public:
UFortStoreFrontOfferWidgetBase();
UFUNCTION(BlueprintCallable)
void SetupOffer(UFortStoreFrontOfferInfo* InOfferData);
UFUNCTION(BlueprintCallable)
void RemoveAllOffers();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnUpdateStatus();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnOfferSet();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnOfferAdded();
private:
UFUNCTION(BlueprintCallable)
void HandleCurrentlyViewedAccountInfoChanged(FFortPublicAccountInfo NewInfo);
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
UFortStoreFrontOfferInfo* GetOfferInfo() const;
UFUNCTION(BlueprintCallable)
void AddOffer(UFortStoreFrontOfferInfo* InOfferData);
};