Files
2026-04-22 15:51:07 +02:00

21 lines
585 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortResurrectionUIData.generated.h"
USTRUCT(BlueprintType)
struct FFortResurrectionUIData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bResurrectionChipAvailable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bResurrectionChipPickedUp;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bResurrectionChipRebooting;
FORTNITEUI_API FFortResurrectionUIData();
};