Files
2026-04-22 15:51:07 +02:00

63 lines
1.9 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortQuestMapPage.h"
#include "Blueprint/UserWidget.h"
#include "FortQuestMapNodeLayout.generated.h"
class UCommonButton;
class UCommonButtonGroup;
class UFortQuestMapScreen;
class UPanelWidget;
class USizeBox;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortQuestMapNodeLayout : public UUserWidget {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonButton* ButtonPrevious;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonButton* ButtonNext;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USizeBox* StartArrow;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USizeBox* EndArrow;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UPanelWidget* LayoutPanel;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCommonButtonGroup* QuestButtonGroup;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortQuestMapScreen* ParentScreen;
public:
UFortQuestMapNodeLayout();
UFUNCTION(BlueprintCallable)
void SetParentScreen(UFortQuestMapScreen* Parent);
UFUNCTION(BlueprintCallable)
void SetLayoutPanel(UPanelWidget* Value);
private:
UFUNCTION(BlueprintCallable)
void HandleQuestIndexSelectionModelIndexChanged();
UFUNCTION(BlueprintCallable)
void HandleQuestButtonSelected(UCommonButton* SelectedQuestButton, int32 ButtonIndex);
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
FFortQuestMapPage GetQuestPageData() const;
UFUNCTION(BlueprintCallable)
void DisposeLayout();
};