Files
UnrealEvent/Project/Source/FortniteUI/Public/FortPlayerSurveyQuestionDisplayWidgetBase.h
2026-04-22 15:51:07 +02:00

42 lines
1.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "FortPlayerSurveyQuestionDisplayWidgetBase.generated.h"
class IFortPlayerSurveyAnswerableQuestion;
class UFortPlayerSurveyAnswerableQuestion;
class UObject;
UCLASS(Blueprintable, EditInlineNew)
class UFortPlayerSurveyQuestionDisplayWidgetBase : public UUserWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TScriptInterface<IFortPlayerSurveyAnswerableQuestion> CurrentQA;
public:
UFortPlayerSurveyQuestionDisplayWidgetBase();
UFUNCTION(BlueprintCallable)
void SetQA(TScriptInterface<IFortPlayerSurveyAnswerableQuestion> Value);
protected:
UFUNCTION(BlueprintCallable)
void NativeHandleQuestionChanged(UObject* Source);
UFUNCTION(BlueprintCallable)
void NativeHandleQAChanged();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void HandleQuestionChanged();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void HandleQAChanged();
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
TScriptInterface<IFortPlayerSurveyAnswerableQuestion> GetQA() const;
};