Files
UnrealEvent/Project/Source/FortniteUI/Public/FortPlayerSurveyFreeFormTextAnswerWidgetBase.h
2026-04-22 15:51:07 +02:00

26 lines
878 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortPlayerSurveyAnswerFreeFormText.h"
#include "FortPlayerSurveyAnswerWidgetBase.h"
#include "FortPlayerSurveyFreeFormTextAnswerWidgetBase.generated.h"
class UFortPlayerSurveyQuestionFreeFormText;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortPlayerSurveyFreeFormTextAnswerWidgetBase : public UFortPlayerSurveyAnswerWidgetBase {
GENERATED_BODY()
public:
UFortPlayerSurveyFreeFormTextAnswerWidgetBase();
protected:
UFUNCTION(BlueprintCallable)
void SetCurrentAnswer(const FFortPlayerSurveyAnswerFreeFormText& Value);
UFUNCTION(BlueprintCallable, BlueprintPure)
UFortPlayerSurveyQuestionFreeFormText* GetCurrentQuestion() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
void GetCurrentAnswer(bool& bOutIsSet, FFortPlayerSurveyAnswerFreeFormText& OutAnswer) const;
};