Files
UnrealEvent/Project/Source/FortniteUI/Public/FortPlayerSurveyAnswerWidgetDataTableEntry.h
2026-04-22 15:51:07 +02:00

22 lines
771 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortPlayerSurveyQuestionPresentationStyle.h"
#include "Templates/SubclassOf.h"
#include "FortPlayerSurveyAnswerWidgetDataTableEntry.generated.h"
class UFortPlayerSurveyAnswerWidgetBase;
USTRUCT(BlueprintType)
struct FFortPlayerSurveyAnswerWidgetDataTableEntry {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<EFortPlayerSurveyQuestionPresentationStyle, TSubclassOf<UFortPlayerSurveyAnswerWidgetBase>> WidgetClassMap;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UFortPlayerSurveyAnswerWidgetBase> FallbackWidgetClass;
FORTNITEUI_API FFortPlayerSurveyAnswerWidgetDataTableEntry();
};