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22 lines
771 B
C++
22 lines
771 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EFortPlayerSurveyQuestionPresentationStyle.h"
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#include "Templates/SubclassOf.h"
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#include "FortPlayerSurveyAnswerWidgetDataTableEntry.generated.h"
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class UFortPlayerSurveyAnswerWidgetBase;
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USTRUCT(BlueprintType)
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struct FFortPlayerSurveyAnswerWidgetDataTableEntry {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<EFortPlayerSurveyQuestionPresentationStyle, TSubclassOf<UFortPlayerSurveyAnswerWidgetBase>> WidgetClassMap;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortPlayerSurveyAnswerWidgetBase> FallbackWidgetClass;
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FORTNITEUI_API FFortPlayerSurveyAnswerWidgetDataTableEntry();
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};
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