mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortActivatablePanel.h"
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#include "FortOptionsMenu.generated.h"
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UCLASS(Blueprintable, EditInlineNew)
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class UFortOptionsMenu : public UFortActivatablePanel {
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GENERATED_BODY()
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public:
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UFortOptionsMenu();
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private:
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UFUNCTION(BlueprintCallable)
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bool ShowVideoOptions();
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UFUNCTION(BlueprintCallable)
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bool ShowInputOptions();
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UFUNCTION(BlueprintCallable)
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bool ShowControllerOptions();
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UFUNCTION(BlueprintCallable)
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bool ShowBrightnessOptions();
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UFUNCTION(BlueprintCallable)
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bool ShowAccountOptions();
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UFUNCTION(BlueprintCallable)
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bool ShowAccessibilityOptions();
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UFUNCTION(BlueprintCallable)
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void ResetGameOptionsSettings();
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UFUNCTION(BlueprintCallable)
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void ResetClientHUDSettings();
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UFUNCTION(BlueprintCallable)
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void OnVideoCancel();
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UFUNCTION(BlueprintCallable)
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void OnVideoAccept();
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UFUNCTION(BlueprintCallable)
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void OnResetToDefaults(int32 PresetToSet);
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UFUNCTION(BlueprintCallable)
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void OnReset();
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UFUNCTION(BlueprintCallable)
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void OnApply();
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UFUNCTION(BlueprintCallable)
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bool NeedsVideoChangeConfirmation();
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UFUNCTION(BlueprintCallable)
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bool NeedsLanguageChangeConfirmation();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void HandleSettingsSaveComplete();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void HandleSettingsErrorMessageClosed();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void HandleBenchmarkComplete();
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private:
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UFUNCTION(BlueprintCallable)
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void ClearCachedEula();
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};
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