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https://github.com/ApfelTeeSaft/UnrealEvent.git
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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonActivatablePanel.h"
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#include "Types/SlateEnums.h"
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#include "FortMultiFactorAuthWidget.generated.h"
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class UCommonButton;
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class UCommonTextBlock;
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class UEditableText;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortMultiFactorAuthWidget : public UCommonActivatablePanel {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText PromptText;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonButton* Button_Continue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonButton* Button_Cancel;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* Text_Error;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UEditableText* EditText_MultiFactorCode;
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public:
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UFortMultiFactorAuthWidget();
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protected:
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UFUNCTION(BlueprintCallable)
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void HandleTextCommitted(const FText& Text, TEnumAsByte<ETextCommit::Type> CommitMethod);
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};
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