Files
UnrealEvent/Project/Source/FortniteUI/Public/FortMobileUIDataConfiguration.h
2026-04-22 15:51:07 +02:00

17 lines
454 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortUIDataConfiguration.h"
#include "StateWidgetEntry.h"
#include "FortMobileUIDataConfiguration.generated.h"
UCLASS(Blueprintable)
class UFortMobileUIDataConfiguration : public UFortUIDataConfiguration {
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FStateWidgetEntry ControllerOverrideStateWidgetClasses[14];
UFortMobileUIDataConfiguration();
};