Files
UnrealEvent/Project/Source/FortniteUI/Public/FortMaterialProgressBarSectionStyle.h
2026-04-22 15:51:07 +02:00

31 lines
975 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "FortMaterialProgressBarSectionStyle.generated.h"
USTRUCT(BlueprintType)
struct FFortMaterialProgressBarSectionStyle {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bGradientBar;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BarParamName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BarColorOneParamName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BarColorTwoParamName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor BarColorOne;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor BarColorTwo;
FORTNITEUI_API FFortMaterialProgressBarSectionStyle();
};