Files
UnrealEvent/Project/Source/FortniteUI/Public/FortLocalUserSettingTitleButton.h
2026-04-22 15:51:07 +02:00

23 lines
602 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonButton.h"
#include "FortLocalUserSettingTitleButton.generated.h"
class UCommonRichTextBlock;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortLocalUserSettingTitleButton : public UCommonButton {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonRichTextBlock* RichText_Title;
public:
UFortLocalUserSettingTitleButton();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnExpansionChanged(bool bIsExpanded);
};