mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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156 lines
5.3 KiB
C++
156 lines
5.3 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ECommonGamepadType.h"
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#include "ECommonInputType.h"
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#include "CommonUserWidget.h"
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#include "UObject/NoExportTypes.h"
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#include "EFortBrushSize.h"
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#include "FortMultiSizeBrush.h"
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#include "InputCoreTypes.h"
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#include "Layout/Margin.h"
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#include "Styling/SlateBrush.h"
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#include "Fonts/SlateFontInfo.h"
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#include "EFortKeybindForcedHoldStatus.h"
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#include "MeasuredText.h"
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#include "FortKeybindWidget.generated.h"
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class UMaterialInstanceDynamic;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortKeybindWidget : public UCommonUserWidget {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName BoundAction;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float AxisScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FKey BoundKeyFallback;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECommonInputType InputTypeOverride;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECommonGamepadType GamepadTypeOverride;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName PresetNameOverride;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bForcedHoldKeybind;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortKeybindForcedHoldStatus ForcedHoldKeybindStatus;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsHoldKeybind;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool bShowKeybindBorder;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector2D FrameSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShowTimeCountDown;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FKey BoundKey;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateBrush HoldProgressBrush;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateBrush KeyBindTextBorder;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShowUnboundStatus;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateFontInfo KeyBindTextFont;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateFontInfo CountdownTextFont;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FMeasuredText CountdownText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FMeasuredText KeybindText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FMargin KeybindTextPadding;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector2D KeybindFrameMinimumSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName PercentageMaterialParameterName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UMaterialInstanceDynamic* ProgressPercentageMID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EFortBrushSize::Type> BrushSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortMultiSizeBrush FrameMultiBrush;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FSlateBrush CachedKeyBrush;
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public:
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UFortKeybindWidget();
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UFUNCTION(BlueprintCallable)
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void UpdateKeybindWidget();
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UFUNCTION(BlueprintCallable)
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void StopHoldProgress(FName HoldActionName, bool bCompletedSuccessfully);
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UFUNCTION(BlueprintCallable)
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void StartHoldProgress(FName HoldActionName, float HoldDuration);
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UFUNCTION(BlueprintCallable)
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void SetShowProgressCountDown(bool bShow);
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UFUNCTION(BlueprintCallable)
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void SetPresetNameOverride(const FName NewValue);
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UFUNCTION(BlueprintCallable)
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void SetForcedHoldKeybindStatus(EFortKeybindForcedHoldStatus InForcedHoldKeybindStatus);
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UFUNCTION(BlueprintCallable)
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void SetForcedHoldKeybind(bool InForcedHoldKeybind);
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UFUNCTION(BlueprintCallable)
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void SetBrushSize(TEnumAsByte<EFortBrushSize::Type> InBrushSize);
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UFUNCTION(BlueprintCallable)
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void SetBoundKey(FKey NewBoundAction);
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UFUNCTION(BlueprintCallable)
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void SetBoundAction(FName NewBoundAction);
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UFUNCTION(BlueprintCallable)
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void SetAxisScale(const float NewValue);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsHoldKeybind() const;
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UFUNCTION(BlueprintCallable)
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bool IsBoundKeyValid() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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TEnumAsByte<EFortBrushSize::Type> GetBrushSize() const;
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protected:
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool GetBrushForKey(TEnumAsByte<EFortBrushSize::Type> InBrushSize, FSlateBrush& Brush) const;
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};
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