Files
2026-04-22 15:51:07 +02:00

84 lines
3.5 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "FortItemInstanceQuantityPair.h"
#include "FortItemFilterDefinition.h"
#include "FortItemListViewConfig.h"
#include "FortItemSorterDefinition.h"
#include "FortItemListViewInterface.generated.h"
class IFortItemViewContextInterface;
class UFortItemViewContextInterface;
class UFortItem;
UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint))
class UFortItemListViewInterface : public UInterface {
GENERATED_BODY()
};
class IFortItemListViewInterface : public IInterface {
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable)
virtual void ShowNullItemListEntry() PURE_VIRTUAL(ShowNullItemListEntry,);
UFUNCTION(BlueprintCallable)
virtual void SetSorter(const FFortItemSorterDefinition& Sorter) PURE_VIRTUAL(SetSorter,);
UFUNCTION(BlueprintCallable)
virtual void SetItemViewContext(TScriptInterface<IFortItemViewContextInterface> ItemViewContext) PURE_VIRTUAL(SetItemViewContext,);
UFUNCTION(BlueprintCallable)
virtual void SetFilterAndSorter(const FFortItemFilterDefinition& Filter, const FFortItemSorterDefinition& Sorter) PURE_VIRTUAL(SetFilterAndSorter,);
UFUNCTION(BlueprintCallable)
virtual void SetFilter(const FFortItemFilterDefinition& Filter) PURE_VIRTUAL(SetFilter,);
UFUNCTION(BlueprintCallable)
virtual void SetCustomItemList(const TArray<UFortItem*>& ItemList) PURE_VIRTUAL(SetCustomItemList,);
UFUNCTION(BlueprintCallable)
virtual void SetConfig(const FFortItemListViewConfig& Config) PURE_VIRTUAL(SetConfig,);
UFUNCTION(BlueprintCallable)
virtual void RefreshSort() PURE_VIRTUAL(RefreshSort,);
UFUNCTION(BlueprintCallable)
virtual void RefreshFilterAndSort() PURE_VIRTUAL(RefreshFilterAndSort,);
UFUNCTION(BlueprintCallable)
virtual void HideNullItemListEntry() PURE_VIRTUAL(HideNullItemListEntry,);
UFUNCTION()
virtual void HandleItemRarityUpgradeCompleted(const bool bWasSuccessful, const FString& OriginalItemInstanceId, const TArray<FFortItemInstanceQuantityPair>& ItemQuantities) PURE_VIRTUAL(HandleItemRarityUpgradeCompleted,);
UFUNCTION()
virtual void HandleItemRarityUpgradeBegun(const FString& OriginalItemInstanceId) PURE_VIRTUAL(HandleItemRarityUpgradeBegun,);
UFUNCTION()
virtual void HandleItemEvolutionCompleted(const bool bWasSuccessful, const FString& OriginalItemInstanceId, const TArray<FFortItemInstanceQuantityPair>& ItemQuantities) PURE_VIRTUAL(HandleItemEvolutionCompleted,);
UFUNCTION()
virtual void HandleItemEvolutionBegun(const FString& OriginalItemInstanceId) PURE_VIRTUAL(HandleItemEvolutionBegun,);
UFUNCTION(BlueprintCallable)
virtual FFortItemSorterDefinition GetSorter() const PURE_VIRTUAL(GetSorter, return FFortItemSorterDefinition{};);
UFUNCTION(BlueprintCallable)
virtual FFortItemFilterDefinition GetFilter() const PURE_VIRTUAL(GetFilter, return FFortItemFilterDefinition{};);
UFUNCTION(BlueprintCallable)
virtual FFortItemListViewConfig GetConfig() const PURE_VIRTUAL(GetConfig, return FFortItemListViewConfig{};);
UFUNCTION(BlueprintCallable)
virtual bool ContainsItem(const UFortItem* Item) const PURE_VIRTUAL(ContainsItem, return false;);
UFUNCTION(BlueprintCallable)
virtual void ClearCustomItemList() PURE_VIRTUAL(ClearCustomItemList,);
UFUNCTION(BlueprintCallable)
virtual void CenterSelectedItemListEntryWidget() PURE_VIRTUAL(CenterSelectedItemListEntryWidget,);
};