mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-09-03 04:03:37 +00:00
84 lines
3.5 KiB
C++
84 lines
3.5 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "FortItemInstanceQuantityPair.h"
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#include "FortItemFilterDefinition.h"
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#include "FortItemListViewConfig.h"
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#include "FortItemSorterDefinition.h"
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#include "FortItemListViewInterface.generated.h"
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class IFortItemViewContextInterface;
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class UFortItemViewContextInterface;
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class UFortItem;
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UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint))
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class UFortItemListViewInterface : public UInterface {
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GENERATED_BODY()
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};
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class IFortItemListViewInterface : public IInterface {
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable)
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virtual void ShowNullItemListEntry() PURE_VIRTUAL(ShowNullItemListEntry,);
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UFUNCTION(BlueprintCallable)
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virtual void SetSorter(const FFortItemSorterDefinition& Sorter) PURE_VIRTUAL(SetSorter,);
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UFUNCTION(BlueprintCallable)
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virtual void SetItemViewContext(TScriptInterface<IFortItemViewContextInterface> ItemViewContext) PURE_VIRTUAL(SetItemViewContext,);
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UFUNCTION(BlueprintCallable)
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virtual void SetFilterAndSorter(const FFortItemFilterDefinition& Filter, const FFortItemSorterDefinition& Sorter) PURE_VIRTUAL(SetFilterAndSorter,);
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UFUNCTION(BlueprintCallable)
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virtual void SetFilter(const FFortItemFilterDefinition& Filter) PURE_VIRTUAL(SetFilter,);
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UFUNCTION(BlueprintCallable)
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virtual void SetCustomItemList(const TArray<UFortItem*>& ItemList) PURE_VIRTUAL(SetCustomItemList,);
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UFUNCTION(BlueprintCallable)
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virtual void SetConfig(const FFortItemListViewConfig& Config) PURE_VIRTUAL(SetConfig,);
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UFUNCTION(BlueprintCallable)
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virtual void RefreshSort() PURE_VIRTUAL(RefreshSort,);
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UFUNCTION(BlueprintCallable)
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virtual void RefreshFilterAndSort() PURE_VIRTUAL(RefreshFilterAndSort,);
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UFUNCTION(BlueprintCallable)
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virtual void HideNullItemListEntry() PURE_VIRTUAL(HideNullItemListEntry,);
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UFUNCTION()
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virtual void HandleItemRarityUpgradeCompleted(const bool bWasSuccessful, const FString& OriginalItemInstanceId, const TArray<FFortItemInstanceQuantityPair>& ItemQuantities) PURE_VIRTUAL(HandleItemRarityUpgradeCompleted,);
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UFUNCTION()
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virtual void HandleItemRarityUpgradeBegun(const FString& OriginalItemInstanceId) PURE_VIRTUAL(HandleItemRarityUpgradeBegun,);
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UFUNCTION()
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virtual void HandleItemEvolutionCompleted(const bool bWasSuccessful, const FString& OriginalItemInstanceId, const TArray<FFortItemInstanceQuantityPair>& ItemQuantities) PURE_VIRTUAL(HandleItemEvolutionCompleted,);
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UFUNCTION()
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virtual void HandleItemEvolutionBegun(const FString& OriginalItemInstanceId) PURE_VIRTUAL(HandleItemEvolutionBegun,);
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UFUNCTION(BlueprintCallable)
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virtual FFortItemSorterDefinition GetSorter() const PURE_VIRTUAL(GetSorter, return FFortItemSorterDefinition{};);
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UFUNCTION(BlueprintCallable)
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virtual FFortItemFilterDefinition GetFilter() const PURE_VIRTUAL(GetFilter, return FFortItemFilterDefinition{};);
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UFUNCTION(BlueprintCallable)
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virtual FFortItemListViewConfig GetConfig() const PURE_VIRTUAL(GetConfig, return FFortItemListViewConfig{};);
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UFUNCTION(BlueprintCallable)
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virtual bool ContainsItem(const UFortItem* Item) const PURE_VIRTUAL(ContainsItem, return false;);
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UFUNCTION(BlueprintCallable)
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virtual void ClearCustomItemList() PURE_VIRTUAL(ClearCustomItemList,);
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UFUNCTION(BlueprintCallable)
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virtual void CenterSelectedItemListEntryWidget() PURE_VIRTUAL(CenterSelectedItemListEntryWidget,);
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};
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