Files
UnrealEvent/Project/Source/FortniteUI/Public/FortItemCard_StackCountBlock_Configuration.h
2026-04-22 15:51:07 +02:00

20 lines
557 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortItemCard_StackCountBlock_Configuration.generated.h"
class UCommonTextStyle;
USTRUCT(BlueprintType)
struct FFortItemCard_StackCountBlock_Configuration {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShowShorthandStackCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UCommonTextStyle> TextStyle;
FORTNITEUI_API FFortItemCard_StackCountBlock_Configuration();
};