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25 lines
703 B
C++
25 lines
703 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EFortHeroPerkDisplayType.h"
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#include "FortInGamePerkDisplayData.generated.h"
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USTRUCT(BlueprintType)
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struct FFortInGamePerkDisplayData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortHeroPerkDisplayType PerkDisplayType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Index;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Row;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Column;
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FORTNITEUI_API FFortInGamePerkDisplayData();
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};
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