Files
2026-04-22 15:51:07 +02:00

25 lines
703 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortHeroPerkDisplayType.h"
#include "FortInGamePerkDisplayData.generated.h"
USTRUCT(BlueprintType)
struct FFortInGamePerkDisplayData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortHeroPerkDisplayType PerkDisplayType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Index;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Row;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Column;
FORTNITEUI_API FFortInGamePerkDisplayData();
};