Files
2026-04-22 15:51:07 +02:00

30 lines
879 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonButton.h"
#include "Blueprint/IUserObjectListEntry.h"
#include "FortGiftBoxButton.generated.h"
class UCommonLazyImage;
class UFortGiftBoxItemDefinition;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortGiftBoxButton : public UCommonButton, public IUserObjectListEntry {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFortGiftBoxItemDefinition* GiftBoxDefinition;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonLazyImage* Image_Gift;
public:
UFortGiftBoxButton();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void PlayGiftSelectedAnimation(bool bIsSelected);
// Fix for true pure virtual functions not being implemented
};