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30 lines
879 B
C++
30 lines
879 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonButton.h"
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#include "Blueprint/IUserObjectListEntry.h"
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#include "FortGiftBoxButton.generated.h"
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class UCommonLazyImage;
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class UFortGiftBoxItemDefinition;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortGiftBoxButton : public UCommonButton, public IUserObjectListEntry {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UFortGiftBoxItemDefinition* GiftBoxDefinition;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonLazyImage* Image_Gift;
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public:
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UFortGiftBoxButton();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void PlayGiftSelectedAnimation(bool bIsSelected);
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// Fix for true pure virtual functions not being implemented
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};
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