Files
2026-04-22 15:51:07 +02:00

34 lines
1.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortLevelScriptActor.h"
#include "FortFrontendLevelScriptActor.generated.h"
class AFortFrontendLevelScriptActor;
class AFortItemPreviewPedestal;
class UObject;
UCLASS(Blueprintable)
class AFortFrontendLevelScriptActor : public AFortLevelScriptActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<AFortItemPreviewPedestal> CommanderPreviewPedestalActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<AFortItemPreviewPedestal> HeroLoadoutPreviewPedestalActor;
public:
AFortFrontendLevelScriptActor();
UFUNCTION(BlueprintCallable, BlueprintPure)
TSoftObjectPtr<AFortItemPreviewPedestal> GetHeroLoadoutPreviewPedestalActor() const;
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static AFortFrontendLevelScriptActor* GetFrontendLevelScript(UObject* WorldContextObject);
UFUNCTION(BlueprintCallable, BlueprintPure)
TSoftObjectPtr<AFortItemPreviewPedestal> GetCommanderPreviewPedestalActor() const;
};