Files
2026-04-22 15:51:07 +02:00

27 lines
909 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortFrontEndFeatureState.h"
#include "EFortFrontEndFeatureStateReason.h"
#include "FrontEndFeatureStateChangedDelegateDelegate.h"
#include "FortFrontEndFeatureStruct.generated.h"
USTRUCT(BlueprintType)
struct FFortFrontEndFeatureStruct {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortFrontEndFeatureState CurrentState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortFrontEndFeatureState ForcedState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortFrontEndFeatureStateReason ForcedStateReason;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFrontEndFeatureStateChangedDelegate ChangeDelegate;
FORTNITEUI_API FFortFrontEndFeatureStruct();
};