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27 lines
909 B
C++
27 lines
909 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EFortFrontEndFeatureState.h"
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#include "EFortFrontEndFeatureStateReason.h"
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#include "FrontEndFeatureStateChangedDelegateDelegate.h"
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#include "FortFrontEndFeatureStruct.generated.h"
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USTRUCT(BlueprintType)
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struct FFortFrontEndFeatureStruct {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortFrontEndFeatureState CurrentState;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortFrontEndFeatureState ForcedState;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortFrontEndFeatureStateReason ForcedStateReason;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFrontEndFeatureStateChangedDelegate ChangeDelegate;
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FORTNITEUI_API FFortFrontEndFeatureStruct();
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};
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