mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FriendCode.h"
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#include "FortActivatablePanel.h"
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#include "Templates/SubclassOf.h"
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#include "FortFriendCodeListBase.generated.h"
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class UDynamicEntryBox;
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class UFortFriendCodeEntryBase;
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class URichTextBlock;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortFriendCodeListBase : public UFortActivatablePanel {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFriendCode> BacchusFriendCodes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortFriendCodeEntryBase> FriendCodeEntryClass;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UDynamicEntryBox* EntryBox_FriendCodes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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URichTextBlock* WarningText;
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public:
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UFortFriendCodeListBase();
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UFUNCTION(BlueprintCallable)
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void JustDesc();
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UFUNCTION(BlueprintCallable)
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void DescAndURL();
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UFUNCTION(BlueprintCallable)
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void CloseAndPopDialog();
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};
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