Files
UnrealEvent/Project/Source/FortniteUI/Public/FortEventPlayerStatProfileSelectorEntry.h
2026-04-22 15:51:07 +02:00

27 lines
856 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonButton.h"
#include "Blueprint/IUserObjectListEntry.h"
#include "FortEventPlayerStatProfileSelectorEntry.generated.h"
class UCommonTextBlock;
class UFortEventPlayerStatProfileSelectorEntryData;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UFortEventPlayerStatProfileSelectorEntry : public UCommonButton, public IUserObjectListEntry {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCommonTextBlock* PlayerName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFortEventPlayerStatProfileSelectorEntryData* ProfileData;
public:
UFortEventPlayerStatProfileSelectorEntry();
// Fix for true pure virtual functions not being implemented
};