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https://github.com/ApfelTeeSaft/UnrealEvent.git
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27 lines
856 B
C++
27 lines
856 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonButton.h"
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#include "Blueprint/IUserObjectListEntry.h"
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#include "FortEventPlayerStatProfileSelectorEntry.generated.h"
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class UCommonTextBlock;
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class UFortEventPlayerStatProfileSelectorEntryData;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortEventPlayerStatProfileSelectorEntry : public UCommonButton, public IUserObjectListEntry {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* PlayerName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UFortEventPlayerStatProfileSelectorEntryData* ProfileData;
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public:
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UFortEventPlayerStatProfileSelectorEntry();
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// Fix for true pure virtual functions not being implemented
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};
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