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33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/DynamicEntryBox.h"
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#include "Slate/WidgetTransform.h"
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#include "EDynamicEntryPatternDirection.h"
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#include "FortDynamicEntryBox.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEUI_API UFortDynamicEntryBox : public UDynamicEntryBox {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaximumEntries;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EDynamicEntryPatternDirection PatternDirection = EDynamicEntryPatternDirection::FirstToLast;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<float> RenderOpacityPattern;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FWidgetTransform> RenderTransformPattern;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FVector2D> RenderTransformPivotPattern;
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public:
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// UFortDynamicEntryBox();
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};
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