Files
2026-04-22 15:51:07 +02:00

33 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/DynamicEntryBox.h"
#include "Slate/WidgetTransform.h"
#include "EDynamicEntryPatternDirection.h"
#include "FortDynamicEntryBox.generated.h"
UCLASS(Blueprintable)
class FORTNITEUI_API UFortDynamicEntryBox : public UDynamicEntryBox {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaximumEntries;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EDynamicEntryPatternDirection PatternDirection = EDynamicEntryPatternDirection::FirstToLast;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<float> RenderOpacityPattern;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FWidgetTransform> RenderTransformPattern;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FVector2D> RenderTransformPivotPattern;
public:
// UFortDynamicEntryBox();
};